Home > Game Chef, Game Reviews, RPGs > Game Review – Last Chance to Tell the Tale of Coyote and Medicine Man by Bryan Hansel

Game Review – Last Chance to Tell the Tale of Coyote and Medicine Man by Bryan Hansel

As mentioned in a previous blogpost, I will be reviewing some games as a part of the Game Chef 2012 contest. This is the fourth and last review.

Introduction

The game is about telling the tales of the creation in the spirit of campfire-stories, using shadow puppets to narrate the story of Coyote and Medicine Man, two figures who are responsible for both the creation and uncreation of the world. Everything is done in a cooperative manner, from character creation to the actual narration. The game resembles more of a play than a game, which is not a bad thing at all.

First Impressions

The idea of using shadow puppets to tell the story is very interesting and got me thinking of how this game could be played in many non-traditional ways and events, and maybe even with people not particularly interested in games.

The crafting and other preaparations required to play the game feels like a limiting factor though, but with enough time and effort, it seems easy enough to pull off. It might not be the game that is played very often, but I can imagine it being spesifically arrangend in conventions and other events.

Pros

The theme and ingredients form the core of the game. Everything fits together really nicely, and especially the ingredients have been used very creatively.

The cooperative nature of the game makes it easy for players to jump into the story and pitch ideas to each other. Resemblence to improvisation theater is quite obvious, and the game gives plenty of good advice on how the narration and performance can be done in a good and entertaining way.

Cons

The game can become unnecessarily complicated due to multiple hand-game checks that affect the Alignment of the character in question. Especially for first time players,  this complication can hinder the narration and make some players confused about what they are actually supposed to do. Maybe there is a way to simplify things and still maintain the uncertainty behind the creation and trickery of Coyote.

Introducing new characters to the stories isn’t explained really clearly, this might need clarification. Can Coyote or the Elder add new characters if they see them fitting to the story?

The end part of the game also feels a bit unnecessary. Counting the results of the hand-games and keeping the track of Alignment seems to me to be a bit too much of a hassle as it affects the flow of the game.

Conclusion

There are not many games I would recommend to big events or conventions that might have plenty of  audience. While not necessarily to everyones taste, the Last Chance to Tell the Tale of Coyote and Medicine Man is an interesting game that can be easily enjoyed even if just watching the game being played.

The game is also a good example of how Game Chef can give birth to interesting and novel ideas for games. I hope that this game will end up having a revised version of the rules, maybe with some nice and easy to print layout to use in conventions and other events.

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  1. January 6, 2013 at 5:11 am

    The earliest shadow theatre screens were made of mulberry paper . The storytellers generally used the art to tell events between various war kingdoms or stories of Buddhist sources.

  1. April 25, 2012 at 7:37 pm

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