Archive for the ‘To Put Things Right’ Category

To Put Things Right, Finally

April 15, 2012 Leave a comment

After a long and tiresome week, filled with busy schedules and few setbacks, I managed to finish the game! I even had time to do a placeholder cover picture, which I am not really proud of, but it serves to set the mood of the game.

Here’s the official entry:

Chef: Antti Lax
Title: To Put Things Right
Elevator Pitch: Realising that he is living his past again, Doctor begins his Last Chance to save his beloved and Put Things Right. A storytelling game for one player and up to three narrators.
Word Count: 2967 (not counting Credits)
Eligibility: Eligible

So, if you are interested in the game, please check out the final version. I’d really like to hear some comments (beside the official reviews we are going to get). This game has a lot of potential, and I feel like I am going to continue on developing this game after the Game Chef. Possible ideas include enlarging the concept from this one storyline to multiple possible storylines with a full deck of Memories to explore. The way I deal with the characters also might change, and I might write a few separate player characters to choose from.

As it is usually the case with Game Chef, the end of the contest is the beginning of something new.


To Put Things Right, again

April 14, 2012 Leave a comment

The Game Chef contest is coming to a close soon. I feel like I am making good process, maybe something like 2/3 finished. I did have a bit of a slump earlier this week: I had to re-evaluate my initial ideas for the game and try to make it work better. Eventually I got through it, changing the game slightly.

This newer idea differs in that there is actually only one player character: the Doctor. The other players take the roles of Fates, who are kind of a pseudo-GMs who are responsible for making the story go forwards.

Mechanically the game works pretty much like a narrative storygame. The players take turns to set up scenes, ┬áprogressing the story. There are also special scenes called Memories from the Future, that contain crucial information about the overall “plot”; the previous future the Doctor remembers and is able to change due to these Memories.

During these Memories, the Doctor can make a choice between keeping the Memory as he remembers it, or using his Influence to change it.

Influence is a resource that is used to make changes to the Memories but also to succeed in small tasks during “regular” scenes. Some Memories might also grant the Doctor some more Influence, but mostly of the time it is a resource that needs to be used carefully.

The main characters (and the storyline) is still the same, but I decided that this way the game represents my vision better. I still have to finish writing off the Memories and come up with a good descriptions of the characters. I also don’t think that the names of the characters (Doctor, Lantern, Coyote and Mimic) are particularly great, but I haven’t been able to come up with other nicknames for them. I want to give the players the option to set the game to a setting familiar to them, and thus refrain from actually naming these characters. They might be called Richard, Alessio, Sakari or Takeshi, it doesn’t change the game that much, and being able to name the characters themselves might give the players a better opportunity to adapt the game to their own purposes.

I hope that I’ll be able to finish the game today, or at least early tomorrow. I’ll post a link to the finished game after I’m done with it.

Game Chef 2012 – To Put Things Right

April 9, 2012 Leave a comment

After spending the last couple of days thinking about the Game Chef 2012, I eventually came up with a concept that I feel like I’m able to write a game about. The theme of this years contest is ‘Last Chance’, which I initially had a good feeling about, but couldn’t get any interesting ideas at first since for some reason I got too stuck with the idea of apocalyptic setting. Fortunately I was able to get my creative juices flowing and moved onwards.

Another (unofficial/optional) theme for this years contest is “Design your game as if it might only be played once”, which will probably lead into various different interesting design choices. I personally like the challenge it gives to us designers, and how it breaks away from the traditional RPG format, which is why I decided to go for that as well.

The ingredients for this year are set in two groups, a common list and a personally generated list of threads from The Forge, which serves as the official forum for the contest.

The common ingredients are: Coyote, Doctor, Lantern, Mimic

My personal ingredients were not as interesting, so I decided to scrap them and go for the Old School GC way of doing things. Restrictions are a nice way to feed creativity, and while the Game Chef format can be really hard sometimes I feel that it also brings out the best in us designers.

So, I eventually got to the point where I had a nice idea. The name of my GC2012 entry is going to be “To Put Things Right”. What is this game going to be about?

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